Sunday, November 27, 2016


toxic girl

It's been a while since the last post.
I've had my headaches, had to study many boring things for my job and so on.
Also, I've suffered my usual inertia while going back to work on the game, it's really a slow moving engine for me.
By the way, the scenario maker is coming, it will let people decide possessions for each player, to place units in the map and set the scenario variables.
I'm stuck on a problem: should the units have a rigid footprint? or should I allow them to be stretched or bent? should they be composed of smaller subunits that the player can actually use? I haven't decided it yet, a voice tells me to keep it simple especially at this stage, I can always add more features later, but another voice tells me to put everything comes to my mind inside of the game.

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